I will be putting tips and tricks to bnavving here from time to time, but for the moment let's start with the basic game documentation located on the
Yppedia Bnav Page. There's a lot of good information there that a bnavver must know, like the damage charts for cbs and bumps for each vessel. Knowing your damage vs the enemy is essential as it will allow you to know whether it's best to disengage to avoid losing a battle or to go ahead and initiate grapple to take your chances.
There are videos out there, but three that are a must see are the Scarymuffin bnav tutorials:
Beginner BnavAdvanced Bnav #1Advanced Bnav #2Now these videos are very good, but the tactics he uses in them may not always be applicable. The artificial intelligence (AI) changes from time to time when the developers add updates to keep the battles from becoming too predictable. I tend to use a combination of last second moves (lsm) and move cycling. As Scarymuffin states, lsm are only good for one turn, and can never be used twice in a row, so make sure when you use them that you have a clean escape route in mind for your next turn when you have to put in moves to take them out of revenge mode or chances are they will hit you. By move cycling, what I do is immediately put in a set of moves that I don't really plan to make to try to have the other ship anticipate I'll be where I won't be and wait for the other ship to enter its moves. Then I take those false moves out, and then when the enemy changes its moves, I put them back in. When it changes it's moves for the second time, I'll take those false moves back out, , wait for the other ship to change, and then finally put in my real moves. This seems to work when I put a grapple move in a few times, but then move to somewhere else where I can get a shot in on them when they anticipate where I'll be for the grapple. Currently on hard routes, like interarches, I usually run to stay out of their firing range for the first 3 to 4 turns and have them exhaust their moves, then I move in to start taking shots at them.
Advanced tips:
1) The goal of sea battle is board control so you start the next turn in the most advantageous position you can be in over the other ship. Try to lead the opponent ship to and area where you are able to maneuver cleanly without them taking advantage of the special tiles (wind and whirlpools). This is especially important when fighting bigger ships that can do more damage to you than you can do to them on a shot, such as longships. You are attempting to try to have the other ship in firing range of three squares when their helm or stern are to your broadsides, instead of the other way around. Avoid being in a square that they are able to occupy that's within firing range when you would be positioned with your helm or stern to their broaside.
2) Whirlpools: These are either your friend if you know the mechanics behind them or your worst nightmare if you don't. Knowing them comes with lots of practice. Check out
Lordkalvan's Whirlpool tutorial and use the
Whirly Math Laboratory to figure it out. I did.
3)
Collision mechanics are also a must. Knowing how these work can help you avoid an early grapple.
More tactics and tips will come later, but this is enough to get you going.
After reading all this, if ye have any specific questions you'd like answered, please post them here.
Fair winds and lots of booty filled battles,
Pete